Scavaro for teachers

Scavaro is a scavenger hunt game that plays on your classroom TV, with one remote, no student accounts and no scores unless you want them. Here's how to use it for indoor recess and brain breaks, plus every challenge you can expect to see.

At a glance

  • One screen, one remote. Challenges appear on the classroom TV and are read aloud. Students search the room and bring back something that matches.
  • No scores needed. With scoring off, the whole class hunts together as one team. There are no winners or losers.
  • Made for school. Choosing Classroom shows only challenges that make sense at school, with on-screen safety rules.
  • No student data. No accounts, ads or tracking, and no names needed.

What you need

On Roku, Scavaro currently includes only the free Everyday pack.

Set up a game for indoor recess

From the home screen, choose New Game, then set each option with the arrow buttons on the remote (or tap it on a tablet):

  1. Where: Classroom. This hides challenges that only make sense at home, like socks and toothbrushes, and turns scoring off for you.
  2. Difficulty. Pick the level that suits your students (see Choosing a difficulty). Mixed takes turns between Easy, Medium and Hard, which works well for a wide range of ages.
  3. Packs: Classroom Hunt. Add other packs too if you like; see Other packs for school.
  4. Keep score: Off. It's already off once you choose Classroom; just leave it that way.
  5. Game length. Choose 5, 10 or 20 rounds, or Endless to play until the bell.
  6. Start. The How to Play screen comes up first. It's a good moment to go over the rules together, then choose Start Hunt.

Why play with scoring off

With Keep score off, Scavaro becomes a cooperative game. Nobody is racing anyone else, and nobody gets left out at the end of the round.

Want some friendly competition instead? Turn Keep score on and set up 2 to 8 players. Use them as teams, such as table groups, and rename them "Table 1", "Table 2" and so on. After each find, choose which team found it. Names stay on the device and can be erased any time with Settings → Clear local data.

Running the hunt

Before you start

Rules on the screen

In a Classroom game, the How to Play screen reminds students:

Some challenges also show a short safety note, such as "Only if it isn't plugged in." These notes are included in the challenge list below.

During the game

OKSomeone found a match. Celebrate, then go to the next round. Right buttonSkip to a new challenge (Scavaro asks you to confirm). Skip anything that doesn't suit your room. Left buttonHear the challenge again. BackPause the game. From the pause menu, Change challenges switches the difficulty, and you can turn narration off.

Tips from the classroom

Choosing a difficulty

EasyAbout ages 3–5. A picture shows exactly what to find, like a paper clip or a lunch box. MediumAbout ages 5–8. Kinds of things and how things look, like "Find something you write with". HardAges 8 and up. Thinking and creative challenges, like "Find something symmetrical". MixedAll ages. Easy, Medium and Hard in turn.

Every challenge in Classroom Hunt

Classroom Hunt has 89 challenges about school supplies, learning tools and thinking like a big kid. Here they all are, so you know what to expect and can make sure your room has a few matches for each. Scavaro picks them in a random order, and you can skip any of them.

Jump to: Easy · Medium · Hard

Easy 22

About ages 3–5. A picture shows exactly what to find.

Medium 22

About ages 5–8. Kinds of things and things that look a certain way.

Kinds of things 13

Looks like… 9

Hard 45

Ages 8 and up. Thinking and creative challenges, often with more than one right answer.

Think about it 17

Words and letters 5

Get creative 23

Other packs for school

When you choose Classroom, Scavaro uses only the challenges that make sense at school from each pack you turn on. Packs made for home, like Kitchen Quest, Toy Box & Bedtime and Pretend Play & Dress-Up, aren't used in Classroom games.

Student privacy

Scavaro has no accounts, ads or tracking, and doesn't collect any student information. In a no-score game, no names are entered at all. See our Privacy Policy for details.

Questions or ideas?

We'd love to hear from teachers
Questions, problems or ideas for new classroom challenges

support@scavaro.com