At a glance
- One screen, one remote. Challenges appear on the classroom TV and are read aloud. Students search the room and bring back something that matches.
- No scores needed. With scoring off, the whole class hunts together as one team. There are no winners or losers.
- Made for school. Choosing Classroom shows only challenges that make sense at school, with on-screen safety rules.
- No student data. No accounts, ads or tracking, and no names needed.
What you need
- A classroom TV or projector with an Amazon Fire TV or Google TV / Android TV device, or an Android or Fire tablet. Get Scavaro from the Amazon Appstore or Google Play.
- Full Access to play the Classroom Hunt pack. It's a single one-time purchase with no subscription, and it unlocks every pack. The free Everyday pack also has over 100 challenges that work in a classroom, so you can try Scavaro before you buy.
- About 10 to 20 minutes, and a room where students can walk around safely.
On Roku, Scavaro currently includes only the free Everyday pack.
Set up a game for indoor recess
From the home screen, choose New Game, then set each option with the arrow buttons on the remote (or tap it on a tablet):
- Where: Classroom. This hides challenges that only make sense at home, like socks and toothbrushes, and turns scoring off for you.
- Difficulty. Pick the level that suits your students (see Choosing a difficulty). Mixed takes turns between Easy, Medium and Hard, which works well for a wide range of ages.
- Packs: Classroom Hunt. Add other packs too if you like; see Other packs for school.
- Keep score: Off. It's already off once you choose Classroom; just leave it that way.
- Game length. Choose 5, 10 or 20 rounds, or Endless to play until the bell.
- Start. The How to Play screen comes up first. It's a good moment to go over the rules together, then choose Start Hunt.
Why play with scoring off
With Keep score off, Scavaro becomes a cooperative game. Nobody is racing anyone else, and nobody gets left out at the end of the round.
- The whole class hunts together. When someone brings back a match, press OK (or tap Found it!) and everyone celebrates.
- You don't enter player names, so nothing about your students is stored.
- At the end, Scavaro shows how many things the class found together, like "You found 12 things!"
Want some friendly competition instead? Turn Keep score on and set up 2 to 8 players. Use them as teams, such as table groups, and rename them "Table 1", "Table 2" and so on. After each find, choose which team found it. Names stay on the device and can be erased any time with Settings → Clear local data.
Running the hunt
Before you start
- Choose a meeting spot near the screen. Students bring their finds back here.
- Agree on what's off limits, such as the teacher's desk, cabinets, the hallway or anything plugged in.
- Decide who presses the button. You can keep the remote, or pick a "remote captain" each round.
Rules on the screen
In a Classroom game, the How to Play screen reminds students:
- Walk, don't run. Only take your own things or shared classroom items.
- Don't open anyone else's desk, cubby or bag.
Some challenges also show a short safety note, such as "Only if it isn't plugged in." These notes are included in the challenge list below.
During the game
Tips from the classroom
- Put it back. Have students return each item before the next round so the room stays tidy.
- Let them explain. Hard challenges like "Find something that could start a story" often have many right answers. Ask a few students to share what they found and why.
- Calm it down. For a quieter room, send one table group at a time to search, and give each group a turn.
- Stop anytime. If you leave the app or the screen goes to sleep, Scavaro saves the game. Choose Resume Game next time to carry on.
Choosing a difficulty
Every challenge in Classroom Hunt
Classroom Hunt has 89 challenges about school supplies, learning tools and thinking like a big kid. Here they all are, so you know what to expect and can make sure your room has a few matches for each. Scavaro picks them in a random order, and you can skip any of them.
Easy 22
About ages 3–5. A picture shows exactly what to find.
- Find a paper clip
- Find a binder
- Find headphones Only if it isn't plugged in.
- Find a clipboard
- Find a worksheet
- Find a label
- Find a magnifying glass
- Find a library book
- Find a newspaper or magazine
- Find yarn or string
- Find a ribbon
- Find a tissue
- Find a lunch box
- Find counting beads
- Find a timer
- Find a ticket
- Find a coin
- Find a paint set
- Find a whiteboard eraser
- Find a small whiteboard
- Find a deck of cards
- Find a computer mouse Only if it isn't plugged in.
Medium 22
About ages 5–8. Kinds of things and things that look a certain way.
Kinds of things 13
- Find something you use in math
- Find something you write with
- Find something you use in science
- Find something you use in music
- Find something you play with at recess
- Find something your teacher uses Ask first.
- Find something that helps you learn
- Find something you use at lunch
- Find something you share with classmates
- Find something you use to clean up
- Find a book from the class library
- Find something you use with a computer Only if it isn't plugged in.
- Find something that tells time Leave wall clocks where they are.
Looks like… 9
- Find something smaller than an eraser
- Find something bigger than a book Only if you can carry it easily.
- Find something with your name on it
- Find something with a shape on it
- Find something with a pointy corner
- Find something with lots of pages
- Find a picture of an animal
- Find a picture of a plant
- Find something with a star on it
Hard 45
Ages 8 and up. Thinking and creative challenges, often with more than one right answer.
Think about it 17
- Find something that keeps things organized
- Find something that uses batteries Don't open the battery cover.
- Find something that can be recycled
- Find something with 100 or more of something
- Find something that comes in a set
- Find something you can measure in centimeters
- Find something that is about half full
- Find something symmetrical
- Find something that shows a place
- Find something you could split into equal parts
- Find something heavier than a pencil but lighter than a book
- Find something lots of students have used
- Find something older than you
- Find a pattern that repeats
- Find something you'd use in an experiment
- Find a graph or chart
- Find something that comes in an even number
Words and letters 5
- Find something that starts with the first letter of your name
- Find something that rhymes with "pen"
- Find something with a question on it
- Find a capital letter
- Find a list
Get creative 23
- Find something that could cheer up a classmate
- Find something a scientist would use
- Find something an artist would love
- Find something to put in a time capsule
- Find something that could teach you a new word
- Find something you could build a bridge with
- Find a prop for a class play
- Find something a librarian would want
- Find something that could help the planet
- Find things you could use to make a pattern
- Find something useful on a field trip
- Find something that could start a story
- Find something you could use to explain the weather
- Find something that could win a science fair
- Find something you could measure with instead of a ruler
- Find something that would surprise your teacher
- Find something for a classroom museum
- Find something that shows what you're good at
- Find something you could trade with a friend
- Find something that reminds you of a book you love
- Find something that tells us about the past
- Find something that could make the classroom quieter
- Find something that could help a plant grow
Other packs for school
When you choose Classroom, Scavaro uses only the challenges that make sense at school from each pack you turn on. Packs made for home, like Kitchen Quest, Toy Box & Bedtime and Pretend Play & Dress-Up, aren't used in Classroom games.
- Everyday (free): 108 classroom challenges
- Letters & Numbers: 71 classroom challenges
- Art & Music: 69 classroom challenges
- Seasonal: 61 classroom challenges
Student privacy
Scavaro has no accounts, ads or tracking, and doesn't collect any student information. In a no-score game, no names are entered at all. See our Privacy Policy for details.
Questions or ideas?
We'd love to hear from teachers
Questions, problems or ideas for new classroom challenges